The basic chapter/xp with a party of 6 assumption isĬhapter 4: Level 12-13 (13 roughly in asylum) Assuming they only completed 1 – 2 major side quests. It is assumed that a player will not achieve level 13 until late chapter 4. That being said the early stages of the class will be powerful, but not overly broken. Such as Kensai/mage, a kensai whirlwinding ravager 6+, cleric/ranger dual wielding crom faeyr and literally any other weapon, etc And is intended to be competitive with the other broken classes in the game. This mod is intended to bring one of my favorite classes in line with the best class combos in the game.
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